Abstract

In games of chance, a near miss is said to occur when feedback for a loss approximates a win. For instance, obtaining “cherry–cherry–lemon” on a slot machine could be considered a near miss. Sixty-six years ago, B.F. Skinner first proposed the idea that near-miss events might reinforce continued play in slot machines, and despite some inconsistencies in the experimental literature, belief in this “near-miss effect” has remained strong. In the present manuscript, we will review this literature and present experimental assessments of the near-miss effect on the frequency of the gambling response. Experiment 1 used a tightly controlled resistance-to-extinction procedure in pigeons to evaluate the putative reinforcing effect of near misses relative to a control “far-miss” reel pattern. Experiment 2 extended Experiment 1’s procedure to human participants. The results of both experiments failed to support the near-miss effect hypothesis. Experiment 3 used a further simplified procedure to assess the validity of the resistance-to-extinction paradigm when a probable conditional reinforcer was present on the reel stimuli. Although a clear conditional response was obtained from the reel, subsequent testing in extinction revealed no conditionally reinforcing function of this stimulus on operant response frequency.

Highlights

  • Near misses, called near hits or near wins, are said to occur when the elements of a game or task “suggest” to a player that they have almost achieved a favourable result

  • A good example is provided by Witts et al (2015): consider a novice player making repeated free throws in basketball

  • Unlike the free throw in basketball, no amount of practice will improve the odds of winning at the slot machine

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Summary

Introduction

Called near hits or near wins, are said to occur when the elements of a game or task “suggest” to a player that they have almost achieved a favourable result. Journal of Gambling Studies (2020) 36:611–632 that get the ball closer towards the hoop increase in probability (i.e., are selected for). This is an instance where the “near miss” has a clear reinforcing function on the player’s freethrow behaviour. On a standard slot machine, if a win is signalled by “cherry–cherry–cherry,” “cherry–cherry–lemon” would be considered a near miss. Receiving a near miss is no more informative about an upcoming win than any other type of miss This raises an important question: if the near miss inside a game of chance is independent of a win and cannot be used to increase the chance of a win, why is it considered a “near” miss?

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