Abstract

In non-stationary environments, there is a conflict between exploiting currently favored options and gaining information by exploring lesser-known options that in the past have proven less rewarding. Optimal decision-making in such tasks requires considering future states of the environment (i.e., planning) and properly updating beliefs about the state of the environment after observing outcomes associated with choices. Optimal belief-updating is reflective in that beliefs can change without directly observing environmental change. For example, after 10 s elapse, one might correctly believe that a traffic light last observed to be red is now more likely to be green. To understand human decision-making when rewards associated with choice options change over time, we develop a variant of the classic “bandit” task that is both rich enough to encompass relevant phenomena and sufficiently tractable to allow for ideal actor analysis of sequential choice behavior. We evaluate whether people update beliefs about the state of environment in a reflexive (i.e., only in response to observed changes in reward structure) or reflective manner. In contrast to purely “random” accounts of exploratory behavior, model-based analyses of the subjects’ choices and latencies indicate that people are reflective belief updaters. However, unlike the Ideal Actor model, our analyses indicate that people’s choice behavior does not reflect consideration of future environmental states. Thus, although people update beliefs in a reflective manner consistent with the Ideal Actor, they do not engage in optimal long-term planning, but instead myopically choose the option on every trial that is believed to have the highest immediate payoff.

Highlights

  • Effective decision-making often requires a delicate balance of exploratory and exploitative behavior

  • To understand human decision-making when rewards associated with choice options change over time, we develop a variant of the classic “bandit” task that is both rich enough to encompass relevant phenomena and sufficiently tractable to allow for ideal actor analysis of sequential choice behavior

  • We classified each choice made by a participant as either exploratory or exploitative based on their experienced payoffs up to that choice point: when the decision-maker chose the option with the highest-seen payoffs, that choice was considered an exploitative choice, and when they chose the other option, that was considered an exploratory choice

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Summary

Introduction

Effective decision-making often requires a delicate balance of exploratory and exploitative behavior. The quality of restaurants changes over time such that one cannot be certain which restaurant is currently best. In this nonstationary environment, one either chooses the best-experienced restaurant so far (i.e., exploit) or visits a restaurant that was inferior in the past but may be superior (i.e., explore). The actions a diner should take in a series of choices is a non-trivial problem as optimal decision-making requires factoring in the uncertainty of the environment and the impact of the current action on one’s future understanding of restaurant quality. An actor who excessively explores incurs an opportunity cost by frequently forgoing the high payoff option

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