Abstract

Maybe you heard the line “managing programmers is like herding cats”, and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software project management course targeted to information technology students. Moreover, the majority of publications focus on the theoretical aspects of the course, thus leaving little details about the application of the theory, or how to experience the practical side. The paper at hand proposes an abstract model of educational approaches, suggestively named MOSAICS, which may be used in teaching the practical side of a software project management course.

Highlights

  • The development of software products is a relatively recent domain and its process is limited by three constraints: Time, quality and cost

  • Each one of these three factors can have a huge impact on the software development process, the existence of an appropriate software project management approach is essential

  • We previously described six different educational approaches for teaching software project management

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Summary

Introduction

The development of software products is a relatively recent domain and its process is limited by three constraints: Time, quality and cost. Each one of these three factors can have a huge impact on the software development process, the existence of an appropriate software project management approach is essential. Our proposed model of educational approaches focuses on the practical side of teaching software project management. Each approach is centered on a certain idea, a starting point, which is developed and applied in various aspects, such as the project theme, evaluation criteria, milestones, or team structure. Our seven proposed approaches are: Independent (based on cooperation), synergistic (based on collaboration), synchronous (rigid), anarchic (focusing on rivalry), competitive, original (flexible), and mixed (a combination of the previous ones)

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