Abstract

BackgroundThe emerging popularity of playing video games (gaming) as a hobby and as a professional sport raises awareness about both the benefits and possible downsides of the activity. Although a healthy and passionate hobby for most, a minority of gamers experience addiction-like symptoms and are considered to have gaming disorder (GD). GD has previously been found to be related to aversive conditions, such as depression or anxiety, as well as putatively maladaptive coping strategies.ObjectiveThe aim of this study is twofold: to explore the moderating effect of different coping strategies and type of video game usage (professional [e-sport] or recreational) on the relationship between psychiatric symptoms and GD.MethodsA sample of 3476 gamers (n=3133, 90.13% males; mean age 23.20, SD 6.48 years) was recruited via the website and social networking site of the most popular gaming magazine in Hungary (GameStar).ResultsThe main effect of psychiatric symptoms was moderate to large in all models, whereas the moderation effects were significant (P<.001) for 4 out of 8 coping strategies (ie, self-blame/self-distraction, denial, emotional/social support, and active coping). However, the explained variance of the models only increased negligibly (from 0.3% to 0.5%) owing to the moderation effect. The direction of the moderations was as expected (ie, putatively maladaptive strategies were associated with more GD symptoms when the level of psychiatric symptoms was high, while putatively adaptive strategies were associated with less). Furthermore, no considerable moderation effect of the player type (recreational vs professional players) was found on the association between psychiatric symptoms and GD (β=.04; P=.02; 0.1% change in the explained variance).ConclusionsFuture studies should be designed to better understand coping-related mechanisms in the context of video gaming and GD.

Highlights

  • Video game playing has become one of the most popular leisure activities globally irrespective of age and gender [1]

  • This study explored the moderating effect of a wide range of coping strategies and player type on the association between psychiatric symptoms and gaming disorder (GD)

  • It was assumed that individuals who frequently used putatively maladaptive or dysfunctional coping styles when encountering stressful situations in their lives would have stronger psychiatric symptoms or GD bonds than those who used putatively adaptive coping strategies in general

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Summary

Introduction

Video game playing (gaming) has become one of the most popular leisure activities globally irrespective of age and gender [1]. There are organized and sanctioned e-sport competitions worldwide that are hosted by sponsors, featuring live sports commentary These are watched by large-scale audiences (both at scene and via online streaming platforms such as Twitch.tv, YouTube, etc), and there are big money prizes for the winners [6]. The emerging popularity of playing video games (gaming) as a hobby and as a professional sport raises awareness about both the benefits and possible downsides of the activity. Objective: The aim of this study is twofold: to explore the moderating effect of different coping strategies and type of video game usage (professional [e-sport] or recreational) on the relationship between psychiatric symptoms and GD. No considerable moderation effect of the player type (recreational vs professional players) was found on the association between psychiatric symptoms and GD (β=.04; P=.02; 0.1% change in the explained variance).

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