Abstract

Abstract In the process of modernisation, the essence of virtual 3D animation scene modelling is to enhance the rendering effect of animation, so designers need to understand and skilfully use virtual reality technology. During the scene modelling, the system perception module will obtain the perception information on the basis of understanding the behaviour state of the role, and thus provide the data basis for the emotion module and the behaviour module. Among them, the emotion module is mainly used to adjust the emotional changes of the role, and the behaviour module is mainly used to build the motion database. So this article after understanding the current situation on the basis of the virtual 3D animation scene modelling, use the geometric centroid algorithm for virtual 3D animation scene modelling technology to realise in-depth understanding, and the final results prove that the build system can not only clear intuitive present animation image, but can be in effective connection also, on the basis of multiple motion clips, to maintain the original movement in detail.

Highlights

  • IntroductionChen et al Applied Mathematics and Nonlinear Sciences (aop) 1–10 rendering of actors’ actions and facial expressions data on the Unity platform, so as to improve the production quality of 3D animation

  • Combined with the analysis of the system structure diagram shown in Figure 1, it can be seen that the three-part animation system designed and analysed by using virtual reality technology is mainly divided into four parts: First, the perception module

  • (a) Modelling based on geometric centroid algorithm (b) Scene modelling based on visual recognition (c) Modelling based on feature extraction Fig. 4 Comparison and analysis diagram of three systems based on the connection of multiple motion segments

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Summary

Introduction

Chen et al Applied Mathematics and Nonlinear Sciences (aop) 1–10 rendering of actors’ actions and facial expressions data on the Unity platform, so as to improve the production quality of 3D animation. The above studies have verified the effectiveness of three-part animation modelling, the actual rendering effect is not realistic, so it is difficult to bring immersive viewing effect for the audience. After understanding the existing 3D animation system built by virtual reality technology, this paper puts forward new requirements for the verisimilitude of the final rendering effect [1]

Virtual 3D animation system
Geometric centroid algorithm
Result analysis
Conclusion
Full Text
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