Abstract

In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computerâ??s motherboard, the game was designed. The action within the game is consistent to the theme. There is a story, simplifying and exaggerating real life. Elements of control, feedback and sense of danger are incorporated into our game. By producing an engaging learning experience, vocabularies were learned incidentally. Deliberate vocabulary learning games were also added to our package to help students solve their common errors.

Highlights

  • Mobile learning offers the potential for radical change, in learning itself [1], and in relation to the digital enfranchisement of previously-excluded populations in the developing world

  • Following a study of opportunities for mobile learning in Iran it was recognized that most students in urban areas possess mobile phones and the only mode of communication available for rural students is that of mobile phones [2]

  • In this paper we examine possibilities of using mobile games in language learning classes

Read more

Summary

INTRODUCTION

Mobile learning offers the potential for radical change, in learning itself [1], and in relation to the digital enfranchisement of previously-excluded populations in the developing world. In the survey it was obvious that mobile phones are facilitating access to information amongst Iranian students. It is still not recognized as a training tool. In this paper we examine possibilities of using mobile games in language learning classes. References [3] and [4] developed several innovative projects using mobile phones to teach English by SMS. According to reference [2] 89% of students had WAP 2 enabled mobile phone and the use of Java mobile games is growing in Iran. Game-based learning has being proposed for Higher Education to motivate assignments, curricula, and undergraduate research [7]. The research in this paper revolves around a Language Learning project using game for Iranian University students. The authors demonstrate that it can facilitate students’ learning motivation and engagement in the interactive learning environment

THEORY
METHOD
EVALUATION
Spelling Results
CONCLUSION
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call