Abstract

In order to facilitate discussion on construction logistic solutions in both homogenous and heterogeneous groups, the MIMIC CLS game has been developed, that allows players to negotiate transport routes and common logistics solutions surrounding an abstract construction area. Through game mechanics specially chosen to create appropriate friction between the players, discussion on the topics of the game is stimulated. The design process included significant amounts of testing and provided two key insights: the manner in which specific game design patterns influenced the game’s purpose, and the difficulties involved in creating, playing and presenting games for a target group with little or no experience of games. It was also evident that a designated game facilitator made it possible to further reinforce the impact of the game, and likely necessary to be able to use it in an appropriate timeframe. Future venues of work include the integration of the game and subsequent discussions into an overall workshop format.

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