Abstract

The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual canvas, to have the illusion of painting some art masterpieces, such as The Creation of Adam of Michelangelo or The birth of Venus of Botticelli. Twenty healthy subjects (experiment 1) and four patients with stroke (experiment 2) performed this task and a control one in which they simply colored the virtual canvas. Results from User Satisfaction Evaluation Questionnaire and the NASA Task Load Index highlighted an appropriate level of usability. Moreover, despite the motor task was the same for art and control stimuli, the art condition was performed by healthy subjects with shorter trajectories (p = 0.001) and with a lower perception of physical demand (p = 0.049). In experiment 2, only the patients treated with artistic stimuli showed a reduction in the erroneous movements performed orthogonally to the canvas (p < 0.05). This finding reminds the so-called Mozart effect that improves the performance of subjects when they listen to classic music. Thus, we called this improvement in the performance when interacting with an artistic stimulus as Michelangelo effect.

Highlights

  • The human capacity to experience the beauty of things is evident in the creation and appreciation of works of art

  • We capitalized on the power of immersive virtual reality to induce the illusion to paint famous masterpieces in order to evaluate whether the motor performance of healthy subjects and neurological patients could be affected by the observed masterpiece vs. a simple control canvas and whether the proposed Virtual reality (VR) task reaches a good level of acceptability and usability

  • Based on previous evidences provided by neuroesthetic studies, we tested the hypothesis that the art masterpieces can improve the performance of subjects during virtual painting

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Summary

Introduction

The human capacity to experience the beauty of things is evident in the creation and appreciation of works of art. The processes involved in such a capacity include three different levels of aesthetic experience which have been evaluated and discussed: a perceptual, a cognitive and an emotional stage (Di Dio et al, 2016). It has opened a new field of research named neuroaesthetics. The aesthetic experience of artworks depicting both human subjects and nature scenes seems to involve brain motor areas. It is important to highlight that further results showed the involvement of the cortical motor system even in the viewing of static abstract artworks (Umilta’ et al, 2012)

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