Abstract

The Mernda VR Project is an initiative exploring the possible applications of hypothetical digital reconstructions of rural archaeological sites, with an aim to investigate the efficacy of virtual reality as a means of fostering engagement and interest in rural archaeology. Expanding on existing work into digital reconstructions of heritage, the Mernda VR Project investigates whether reconstructions of heritage sites may be suited to smaller scale rural archaeology, in addition to reconstructions of grander, more well-known, and celebrated heritage sites. While reconstructions of renowned heritage sites certainly have their place in engaging the public with heritage, rural archaeological heritage is at a greater risk of destruction resulting from development, or simply being overlooked and forgotten in the public imagination. As such, these sites are in greater need of innovative representations and outreach programs for their cultural merit to be understood and remembered. The Mernda VR Project used physically based rendering (PBR) to create a life-like digital environment reconstructing a mid-19th century cottage and flour mill in Mernda, Victoria, and imported the 360 degree rendered images into the virtual tour software 3DVista for development into an interactive educational experience. The experience is planned for display in local schools to assess the practicability and effectiveness of such displays for increased engagement, interest, and comprehension compared with more traditional educational displays. This article is intended as a technical guide for the creation of 3D modelled archaeological displays using polygonal modelling and PBR textures and structure from motion photogrammetry, and acts as a companion piece to Keep (in press) which provides further details on the historical context of the reconstructed site.

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