Abstract

This text focuses on an attempt to indicate which communication competences can be developed thanks to the user's involvement in conducting games as part of the "Pokemon Go!" mobile application and what actions taken by the users have the greatest impact on the development of the interpersonal communication. This was done by analysing the possibilities offered by the game, and the results were supplemented by the qualitative data collected through mini focus group interviews (mini-FGI). The participants of the study were asked, among others, about how they communicate with other players, what form of communication with other players they care more about - online or in the real world, what communication skills they gain while playing "Pokemon Go!". The opinion of the users is of great importance because it can be the basis for starting research on the development of communication competences through mobile games using AR technology. On the basis of the results obtained, firstly, the areas with communication potential were identified, and secondly, the areas of interpersonal communication noted and described in qualitative terms by the players were detailed.

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