Abstract

With Internet games increasingly prevailing among adolescents over the last decade, Internet gaming addiction (IGA) draws more and more attention from scholars and practitioners, and a consolidating line of research has linked some psychological factors to IGA. To contribute to the understanding of the mechanism underlying the effect of self-discrepancy on IGA, this study adopted a cross-sectional design to examine the effects of actual-ideal self-discrepancy, avatar identification, and locus of control on gamers’ IGA risk. Data were collected over a 1-month period using a convenience sample of 508 university student gamers from three universities in Henan Province of China. The results of structural equation modeling analyses showed that avatar identification partially mediated the relationship between actual-ideal self-discrepancy and IGA among gamers; meanwhile, locus of control moderated the effects of actual-ideal self-discrepancy and avatar identification on IGA among gamers.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.