Abstract

ABSTRACTA classroom-based study with eight- and nine-year-old students included the participants having many opportunities to engage with multimodal print and digital texts, and various technological tools. The data presented in this article focus on one of the specific purposes of the research: to investigate students’ opinions of the affordances of designing print and digital graphic narratives. The content analysis of the students’ reflections about working with a software programme to compose a multimodal ensemble in the medium of comics revealed evidence of critical thinking as they analysed and critiqued the possibilities and constraints for meaning-making. The conclusion features a consideration of the importance of students and teachers developing metalevel knowledge about and a critical stance toward the meaning-making affordances of all texts and compositional tools and devices.

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