Abstract

In this paper we argue that coining new words is inherently ludic. We hypothesize that naming (the onomasiological part of the creation of words) functions as a modern form of aporia (the riddle). We propose to interpret nonce formations as the initial stage of any new word both as a temporal and as a spatial notion. Once used in communicative interaction, a word is launched on its paths of socialization, instantiated by institutionalization and lexicalization. As there are no grounds for a sharp distinction between ‘ludic’ and ‘ordinary’ words, we postulate ludicity as a third dimension of socialization for which each word is characterized

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.