Abstract
The paper deals with the boundaries of legal and illegal use of a video game as a complex object when streaming a video game. The author proposes to reconsider the trend towards broad legal protection of copyright holders in the context of a global information and digital society. The article presents an amended doctrine of fair use in order to establish the fact of fair and unfair use of a video game by a streamer, which will allow determining in the stream whether there are grounds for recognizing it as a case of free use, that is, recognizing the stream as fair or unfair. Thus, the use of this modified doctrine will allow the establishment and application of the institute of fair use for video game streaming. The paper also suggests a procedure for resolving disputes between the copyright holder and the streamer.
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