Abstract

The aim of this research was to study the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy. The research methodology was a Document Analysis that was related to the Imagineering and scientific process and Augmented Reality (AR) in Education to enhance the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy. The results showed that the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy consisted of the learning process of Scientific Imagineering and the AR Learning Environment. The learning process of Scientific Imagineering consisted of 6 steps as follows: 1) imagine; 2) study and research; 3) design; 4) develop; 5) present; and 6) evaluate. The AR Learning Environment consists of six factors namely 1) flexibility; 2) user’s reaction; 3) educational efficiency enhancement; 4) learning convenience; 5) motivation building and 6) collaborative learning encouragement. The learning process of Scientific Imagineering and AR Learning environment can develop the student’s STEM Literacy.

Highlights

  • It is generally known that the current technology is evolving us towards a society of information or a knowledge society [1]

  • The National Council of Teachers of English state that a person who wishes to be completely successful in a global society in the twenty-first century must be able to: 1) develop abilities and fluency with the tools of technology; 2) create international links across multiculturalism and relationships with others in order to define and solve problems cooperatively and strengthen the idea of independence; 3) design and share information for the global communities to meet a variety of purposes; 4) simulatenously manage, analyse, and synthesise a flow of diverse information; 5) create, critique, analyse, and evaluate multimedia texts; and 6) be collaborative in ethical responsibilities imposed by these complex environments [4]

  • According to the document analysis that is associated with the process of Imagineering and science, together with Augmented Reality (AR) in education, it was found that the learning process of Scientific Imagineering by AR to enhance STEM literacy consists of the learning process of Scientific Imagineering and the AR learning environment

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Summary

Introduction

It is generally known that the current technology is evolving us towards a society of information or a knowledge society [1]. Social and economic development requires an education system provide young people with the skills and abilities that enable them to benefit from the emergence of new forms of social and economic development in order to contribute their knowledge to the system’s core assets. Today’s literacy means more than this [3] This change was caused by the way technology has increased the intensity and complexity of the literate environments, together with the requirements of the twenty-first century for a person to have the capacity to perform a wide range of knowledge skills by understanding these diverse, energetic and malleable characteristics [4]. The National Council of Teachers of English state that a person who wishes to be completely successful in a global society in the twenty-first century must be able to: 1) develop abilities and fluency with the tools of technology; 2) create international links across multiculturalism and relationships with others in order to define and solve problems cooperatively and strengthen the idea of independence; 3) design and share information for the global communities to meet a variety of purposes; 4) simulatenously manage, analyse, and synthesise a flow of diverse information; 5) create, critique, analyse, and evaluate multimedia texts; and 6) be collaborative in ethical responsibilities imposed by these complex environments [4]

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