Abstract

In this paper, we derive a configuration-space description of the kinematics of the fingers-plus-object system. To do this, we first formulate contact kinematics as a "virtual" kinematic chain. Then, the system can be viewed as one large closed kinematic chain composed of smaller chains, one for each finger and one for each contact point. We examine the underlying configuration space and two ways of moving through this space. The first, kinematics-based velocity control, is a generalization of some previous velocity-based approaches. The second, hyperspace jumps, is a purely configuration-space concept. We conclude with a discussion of how these concepts can be used to understand the task of twirling a baton.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

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