Abstract

Batik is a wealth of Indonesian nation that became a cultural heritage and has been registered in the Representative of the Masterpiece of the Oral and Intangible Heritage of Humanity by UNESCO in 2009 [1]. The appearance of a variety of batik would be a pleasure for batik lovers so often used as clothing, furniture, or other equipment in everyday life.But the lack of knowledge of meaning and philosophy in batik itself so that batik is often being used indiscriminately without knowing the intentions contained in the batik itself and being a mistake in its use [2], especially classic batik is a batik that is still thick with tradition and custom philosophy in it [3].This report contains about the introduction of classic batik motifs and philosophies that are packaged in interactive educational games. This game is made by entering the element of trivia quiz as an evaluation material and equipped with batik information that can be read repeatedly outside the gameplay so as to enrich and give better understanding of the information in the game.From the results of a survey of 50 respondents from the age range between 13 - 30 years old located in Central Java and outside Central Java, shows that this educational game about batik can make respondents become richer with knowledge about the meaning and philosophy of classical batik. In addition, respondents also want to preserve batik as a nation's wealth.

Highlights

  • Batik is a work of visual art made of textile material

  • Batik as an Indonesian cultural heritage successfully championed in front of UNESCO and included in Masterpiece of the Oral and Intangible Heritage of Humanity [1]

  • Before the respondents were asked to play educational games Finding Batik only 18 respondents who could mention 1-3 classic batik names, while who did not know at all there were 29 respondents and who were able to mention more than 3 classic batik there were only 3 respondents

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Summary

INTRODUCTION

Batik is a work of visual art made of textile material. Indonesians wear batik as a regional identity, where every motive that exists contains a value of life in social life [4]. Indonesia was able to increase export revenue of batik which was originally USD32 Million in 2008 to USD278 Million in 2012.In addition, based on the quarter I / 2013, the number of batik export in Indonesia increased to 18.49% compared to the year 2011 with the same period [5].The development of batik seems to be balanced with the human creativity that is able to make batik with various materials so that batik is as a work of art and used in various needs, Sisforma vol. no.1. The creation of educational games for the community packaged in mobile devices is a practical step that can be selected as an interactive learning media and easy to carry anywhere

LITERATURE REVIEW
Questionnaire
Observation
RESULTS AND DISCUSSION
CONCLUSIONS
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