Abstract
The researchers of this study designed a new virtual reality (VR)-assisted training system, IFOREAL, for gynecology students at their university and introduced it to potential trainees. Two versions of IFOREAL, each employing different devices, were developed. The consumer version uses a traditional LCD display and computer mouse, whereas the professional version utilizes a head-mounted display (HMD) and joystick controller for the virtual learning. Trainees watched simulated videos and interacted with the system to accomplish tasks. IFOREAL consists of several major learning modules of gynecology. This study used the normal spontaneous delivery module to research user experience and perceptions of the IFOREAL VR training system. The results suggested that most of the trainees' user experiences and perceptions of IFOREAL, using both the types of VR-assisted technology, were positively reported. Trainees who used the consumer version of IFOREAL perceived a stronger internal control, whereas trainees using the professional version perceived a better sense of virtual presence. Overall, trainees perceived the usefulness of the IFOREAL system which predicted their future intention to use the system and other similar VR-assisted training systems for learning. Furthermore, whether the virtual content of IFOREAL grabbed the trainees' attention predicted their future intenon to use professional devices of HMD/joysck for learning other subjects. The gender difference was also explored in the study. Generally speaking, female trainees gave better evaluations of IFOREAL compared to their male counterparts. They perceived a better internal control while using the consumer version than the professional version. Male trainees believed that the gadgets used in the professional version provided a better virtual presence and met their expectation of a virtual experience better. This study suggested that different versions of IFOREAL could serve trainees' different needs. Technology developers and trainers should tailor the application of different VR devices to assist with the training/learning in accordance with different conditions/trainees.
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