Abstract

Current virtual game interfaces can't comprehend our metaphor, can't reflect on our natural behavior aspect, can't make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive AR interfaces may augment users' perception of the real world by adding virtual information to it. In addition, users' interaction with the system may be augmented, making the computer as seamlessly as possible. We attempted an experiment on camera-based interface for online TCG game application which emits excellence of AR. This experiment uses real TCG cards which are recognized by texture based AR algorithm. These initiative experiments not only guarantee the consistency between the game-player's behaviors and the gaming environment, but also make real and virtual world seamless. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.

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