Abstract

VR learning media in the learning process of mastering students' vocabulary and pronunciation in the long term will help them communicate better in English. This research uses a quantitative cause and effect (causalistic) research method in looking at the relationship of variables to the object under study. The population in this research in class VII children/students, An-Nisa Gumukmas Middle School, Jember, a total of 33 students. In this research, data analysis techniques used inferential statistics, Android-based Virtual Reality Learning Media on Vocabulary Mastery and Pronunciation in English Subjects for Class VII, An-Nisa Middle School Gumukmas 2023 will have a real impact on improving Vocabulary Mastery and Pronunciation skills in learning English

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