Abstract

This article has studied the influence of own historical information and environmental historical information on the evolution of cooperation in the three common social dilemma games. The results show that only the past two-step information can effectively promote cooperation. In the prisoner's dilemma game, cooperation can be improved by using only the individual own information. In the stag hunt game, using only environmental information can promote cooperation. In the snowdrift game, when the parameter values are different, the results are different. The cooperation ratio can be maximized by using either its own information or environmental information only. This article provides a new way to promote and understand cooperation.

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