Abstract
Augmented Reality (AR) can solve some problems with experimental teaching, such as expensive devices, high risks and difficult to observe. This research has developed an exploratory AR software related to biological experiments and explored different Felder-Silverman learning styles students' improvement of the knowledge level in AR learning environment. We carry out teaching demonstration with the AR software, then conducts questionnaires on sixty-two participated high school students. The research finds that the balanced students have the highest level of improvement in the information processing dimension, and visual students in the information input dimension. It is shown that AR learning environments pay attention to both teamwork ability and independent thinking ability; and compared to verbal, AR learning environments are more conducive to visual students. Combining the advantages and disadvantages reflected in the data results and the suggestions by the teachers in the interviews, this research proposes four suggestions: “Don't be virtual if it can be real”, “Hands-on to explore”, “Multiple combination” and “Explore flexibly and not afraid of mistakes”.
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