Abstract
With the advancement of digital technology, virtual museum exhibitions are rapidly growing, in which background music (BGM) is increasingly being used. However, it is not clear whether and how such BGM affects the visitor experience. This study designed a between-subjects factor experiment with three levels (stimulative music [ST], sedative music [SE], and no music [NO]) in a virtual art exhibition. A combination of eye-tracking, questionnaires, and interviews were used to measure the viewing experience of 96 participants. The results showed that the BGM could not only alleviate the visitors’ fatigue by directing their attention to the exhibition itself, but also different BGM could activate different schemas, selectively guiding the viewers’ visual attention to the areas consistent with their schemas, and then enabling them to make the schema-consistent judgments. These exploratory findings are expected to demonstrate the application potential of BGM in future exhibition design.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Human–Computer Interaction
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.