Abstract

People maintain larger distances to other peoples’ front than to their back. We investigated if humans also judge another person as closer when viewing their front than their back. Participants watched animated virtual characters (avatars) and moved a virtual plane toward their location after the avatar was removed. In Experiment 1, participants judged avatars, which were facing them as closer and made quicker estimates than to avatars looking away. In Experiment 2, avatars were rotated in 30 degree steps around the vertical axis. Observers judged avatars roughly facing them (i.e., looking max. 60 degrees away) as closer than avatars roughly looking away. No particular effect was observed for avatars directly facing and also gazing at the observer. We conclude that body orientation was sufficient to generate the asymmetry. Sensitivity of the orientation effect to gaze and to interpersonal distance would have suggested involvement of social processing, but this was not observed. We discuss social and lower-level processing as potential reasons for the effect.

Highlights

  • Distance is a social and spatial property

  • Our results showed that the participants perceived the avatars facing them as closer and reacted quicker to them than to the avatars looking away

  • Orientation did not lead to a significant main effect of body orientation, F(6,2940) = 1.35, p = 0.231, η2p = 0.10, the pattern of results clearly excluded the possibility that only avatars gazing at an observer showed an effect

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Summary

Introduction

One feels “close” to somebody; another person can be distant in a spatial and a social sense. These metaphors parallel findings in work on interpersonal distance which is the distance humans keep to each other. Studies by Hayduk (1981) have shown that this personal space is not a circle; people maintain larger distances to the front than to the back of other people. These results were replicated in virtual environments with virtual characters (Bailenson et al, 2003)

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