Abstract

Up until today, various studies have discussed gamification but none of them have explored how different types of gamification will affect customer satisfaction and loyalty. Therefore, this study aims to analyze the impact of several types of gamification in loyalty programs on customer loyalty in mobile commerce applications (m-commerce). This study covers the types of gamification found in m-commerce applications in Indonesia, including points, tasks/quests, and levels-related gamification. Data collection in this study was carried out through an online questionnaire distributed to users who have used gamified loyalty programs on m-commerce applications in Indonesia. To test the hypothesis, this study uses a covariance-based structural equation modeling method with the help of AMOS 26. The results found that points, tasks/quests, and levels-related gamification significantly affected utilitarian and hedonic values. It was also found that utilitarian value affects satisfaction and loyalty, but hedonic value only affects satisfaction. This study explains the importance of utilitarian values in implementing gamification in loyalty programs and provides insight into the type of gamification that has the most significant influence on customer loyalty, which is levels-related gamification.

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