Abstract

The Influence of Game Demand on Distraction from Experimental Pain: A fNIRS Study

Highlights

  • Video games are the most effective form of distraction from procedural pain compared to other distraction techniques, such as watching television or reading a book (Hussein, 2015)

  • We hypothesise that activity in the prefrontal cortex will increase with game demand whereas neurovascular activation of the somatosensory cortex will intensify in the presence of pain

  • The study demonstrated that game demand exerted a significant effect on pain tolerance in the expected direction, i.e. increased demand = increased distraction and pain tolerance

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Summary

Introduction

Video games are the most effective form of distraction from procedural pain compared to other distraction techniques, such as watching television or reading a book (Hussein, 2015). By increasing game demand to a level that demands maximum levels of attention, it is possible to optimise distraction from pain; if the game becomes too difficult, it will fail to act as a distraction. Goals and Hypotheses The goal of this study was to measure neurovascular activation in prefrontal and somatosensory areas of the cortex in response to a manipulation of game demand and experimental pain. We hypothesise that activity in the prefrontal cortex will increase with game demand whereas neurovascular activation of the somatosensory cortex will intensify in the presence of pain.

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