Abstract
Almost all countries in the world are exposed to the covid-19 virus, one of which includes the country of Indonesia, the state of this pandemic, making lecturers and various other circles involved in the world of education look for a new direction in achieving learning goals. This research method uses experiments with this type of experimental quasi research i.e the entire subject of the study group is given treatment, so that researchers instead choose subjects randomly. data collection techniques in this study, among others: written tests, observation sheets. In this study performs the steps of data analysis techniques, among others: Instrument Vailidity, Instrument Reliability. Treatment test results 3 In significance value 0.09 there is a change in creativity improvement using blended learning. The projected value (t) of 7.814 is smaller than the value (t) of 4.455 then at the significance level (P) of 0.017 < (α) 0.28. While the average learning motivation score of learners if seen before applying blended learning is 70.87.
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More From: International Journal of Social Science and Education Research
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