Abstract

Inspired by game theory representations, Bayesian networks, influence diagrams, structured Markov decision process models, logic programming, and work in dynamical systems, the independent choice logic (ICL) is a semantic framework that allows for independent choices (made by various agents, including nature) and a logic program that gives the consequence of choices. This representation can be used as a specification for agents that act in a world, make observations of that world and have memory, as well as a modelling tool for dynamic environments with uncertainty. The rules specify the consequences of an action, what can be sensed and the utility of outcomes. This paper presents a possible-worlds semantics for ICL, and shows how to embed influence diagrams, structured Markov decision processes, and both the strategic (normal) form and extensive (game-tree) form of games within the ICL. It is argued that the ICL provides a natural and concise representation for multi-agent decision-making under uncertainty that allows for the representation of structured probability tables, the dynamic construction of networks (through the use of logical variables) and a way to handle uncertainty and decisions in a logical representation.

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