Abstract

The Covid-19 pandemic has left the people down to earth. Such conditions are not immediately forgotten and are avoided from the construction of thoughts in the world of education today. Learning from/at Home (BDR) is the latest solution to keep the spread of COVID-19 from becoming more widespread and avoiding the disease. In the era of a new civilization in our world of education, it is very necessary to package a new learning model. Meanwhile, learning Indonesian in the 2013 curriculum uses a text-based approach. This text-based learning trains individuals to solve the problems they face and think critically according to what is in real life. The development model used in this study is the APPED Model. This model can be used as a reference in R&D (Research and Development) research. The main objective of this research is the importance of the process of developing interactive multimedia models for learning media in new civilizations. The discussion of this research is the steps and process of using interactive multimedia with the right use as a massage medium that will stimulate thinking, thereby encouraging the process of student learning to be more concrete. The stages of implementing interactive multimedia in learning are Introduction (Program Introduction) including Title Page, Learning Prompt or guide, Presentation Objectivity, Instructions, Knowledge Priority Stimulation (apperception in the form of knowledge stimulation), Initial Control; Presentation of Information includes presentation mode or presentation mode, length of presentation text, graphics and animation, color and usage; Question of Response (Question and responses) and Judging of Response (Assessment of responses). So interactive multimedia learning is important to be applied to the new civilization era by utilizing technology.
 
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Highlights

  • This pandemic urges testing of distance education almost which has never been carried out simultaneously before for all elements of education, namely students, teachers to parents

  • One of the objectives of learning with interactive multimedia is to replace and/or complement and support the elements: objectives, materials, methods, and assessment tools that exist in the teaching and learning process in conventional education systems that we usually do

  • 3.1 Development of Interactive Learning Media The development model used in this study is the APPED Model

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Summary

Introduction

This pandemic urges testing of distance education almost which has never been carried out simultaneously before for all elements of education, namely students, teachers to parents. Given that during a pandemic, time, location, and distance are currently big problems (Kusuma, 2020). That distance learning becomes a solution to overcome difficulties in implementing face-to-face learning. The use of multimedia as teacher creativity and support distance learning efforts. One of them is the use of interactive learning media as an effort to develop distance learning. One of the objectives of learning with interactive multimedia is to replace and/or complement and support the elements: objectives, materials, methods, and assessment tools that exist in the teaching and learning process in conventional education systems that we usually do

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