Abstract

The Implementation of Team Games Tournament Method to Improve Students’ Problem-Solving Skill (Quasy Experiment With Blended Learning Strategy) . This research is a quasi-experimental research on Introduction to Accounting 1 course with the aim of finding the influence of the implementation of team games tournament method with the use of blended learning on students’ problem-solving skill. The research data were tested and processed with Microsoft Excel and SPSS 17 for Windows. Before the hypothesis testing was done, a classical assumption test was employed in the form of normality and homogeneity test. To find out the normality of data distribution, the Kolmogorov-Smirnov test was utilized, with the criteria of distributed data perceived as normal if the significance value is greater than 0.05. The normality test shows that the data are normally distributed. The homogeneity test of variance between groups used the Levene's Test of Equality of Error Variances. The students' problem-solving ability is found to be increased based on the average pretest score of 59.66 and the average posttest score of 82.41. The hypothesis test was done by using the t-test, and the results indicate that implementation of Teams Games Tournament method has a significant influence on the problem-solving ability of the Introduction to Accounting 1 students. Based on the result of this research, it is recommended that the lecturers of Introduction to Accounting 1 course apply this method as one of the alternatives to improve students' problem-solving skill.

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