Abstract

The development of Massive Open Online Course (MOOC) platform has opened more opportunities for students around the world to learn and many education institutions have taken up this initiative in their effort to widen target students scope. However, MOOC faces a huge challenge whereby its students’ engagement rate is decreasing. Implementing gamification component in MOOC is said to be beneficial in engaging students, hence providing a solution to MOOC main challenge. Therefore, the purpose of this study is to present the implementation of gamification specifically in MOOC platform. This ongoing research features review of MOOC and gamification, mapping of gamification elements in MOOC, as well as design of the prototype.

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