Abstract

The early childhood education is the process of learning where the children are on the step to know and to be curious of their surroundings. It is also a time for children to grow and to explore the knowledge. Nowadays some schools of early childhood still use the old method such as of face-to-face or read book. Consequently, it makes the students of early childhood easily bored with this method and need the new method to make they are interested in. Hence, it needs an interactive learning media to make the children interest in. The selection of making media of introduction animal based on recognition of Augmented reality using Unity 3D because it supports Animated Augmented reality itself which contained by animations, the text, images, 3D, audio, and video as well as Vuforia mobile device SDK that enables the creation of Augmented reality. The FAST Corner Detection algorithm is used in this system for the purpose of speeding up computing time in real-time with the consequences of lowering the level of accuracy of detection angle. The Aim of this research is to give the detail information about the using of visual information about the animals interactively through the three-dimensional animation using the technology of Augmented Reality. The result of this research is the application of interactively learning media based on the augmented reality. It can help the teacher of the early childhood education (PAUD) to introduce the name, shape even sound of the animal to the pupils

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.