Abstract

Digital storytelling plays a vital role in passing information via attractive and interactive digital media. Therefore, there are several methods that help in assessing the quality of the Digital Stories (DSs) and classifying them into successful or failed stories, rubrics can be a solution. This paper introduces an assessment method for numbers of DSs that have been collected (for a specific year, which is 2014) from the social media site YouTube to determine if they are interesting or boring. The aim of this study is to analyse the impact of some aspects upon the developed DSs, such as how much the developer followed the story regulations (e.g. the story seven elements), and the developer/narrator gender effect. Furthermore, to discover how much such aspects are effective. All this will be reflected in the number of every DS's viewers. As results, three main elements have been revealed and discussed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.