Abstract

Organized labor won its first technical “win” in the video game industry when approximately 300 employees of ZeniMax Studios, a subsidiary of Microsoft, voted to be represented by ZeniMax Workers United, affiliated with the Communication Workers of America. The interesting point of the story is not that this victory represents the first union at Microsoft, nor that it is the largest bargaining unit in the video game industry. Rather, the circumstances of the election are relevant to all union‐free employers because it was not a formal NLRB election. Rather, it was conducted pursuant to a neutrality agreement.

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