Abstract
Previous game-theoretic studies of vaccination behavior typically have often assumed that populations are homogeneously mixed and that individuals are fully rational. In reality, there is heterogeneity in the number of contacts per individual, and individuals tend to imitate others who appear to have adopted successful strategies. Here, we use network-based mathematical models to study the effects of both imitation behavior and contact heterogeneity on vaccination coverage and disease dynamics. We integrate contact network epidemiological models with a framework for decision-making, within which individuals make their decisions either based purely on payoff maximization or by imitating the vaccination behavior of a social contact. Simulations suggest that when the cost of vaccination is high imitation behavior may decrease vaccination coverage. However, when the cost of vaccination is small relative to that of infection, imitation behavior increases vaccination coverage, but, surprisingly, also increases the magnitude of epidemics through the clustering of non-vaccinators within the network. Thus, imitation behavior may impede the eradication of infectious diseases. Calculations that ignore behavioral clustering caused by imitation may significantly underestimate the levels of vaccination coverage required to attain herd immunity.
Highlights
Vaccination is the primary public health measure for preventing transmission of infectious diseases as well as reducing morbidity and mortality from infections [1]
Previous game-theoretic studies on vaccination dynamics typically assume that the population is homogeneously mixed and fully rational, defined as making decisions that yield the highest personal utility based on their perceived risks
For all three networks considered, we find that imitation behavior increases the equilibrium level of vaccination coverage when vaccines are inexpensive and decreases vaccination coverage when vaccines are expensive
Summary
Vaccination is the primary public health measure for preventing transmission of infectious diseases as well as reducing morbidity and mortality from infections [1]. An individual’s decision-making with respect to vaccination may depend on perceived risk of infection, cost of infection, cost of vaccination, and the vaccinating behaviors of other individuals [2,3,4]. Game theory has been integrated into epidemiological models to investigate vaccination behaviors [5,6,7,8]. Previous game-theoretic studies on vaccination dynamics typically assume that the population is homogeneously mixed and fully rational, defined as making decisions that yield the highest personal utility based on their perceived risks. Peer influence is a significant determinant of vaccine uptake in many populations [27]
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