Abstract
This paper focuses on the graphical programming field and what effects would be brought to computational thinking by the utilization of game-based learning strategies. Through rewiewing related and newly published literature it occurs that there has been a wide range of solid proofs for its efficiency. Additionally, researcher also widen paths not only from literature review but also from the perspective of affordances to discuss the advantages of GBL strategy. Computational thinking may be used in STEAM (science, technology, engineering, arts and mathematics) area since nowadays people with inter-disciplinary talent are greatly needed. And as technology develops in a fast pace, computational thinking is developing into an essential part of the age of artificial intelligence for us to use, recognize, and evaluate AI-based technologies.
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More From: Journal of Education, Humanities and Social Sciences
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