Abstract

The general aim of the pilot study was to analyze and compare the impact of different game interfaces on spatial experience and spatial presence in digital games. The study is based on a generic framework integrating different theories and empirical results of the first pilot study of the research project. In the pilot study selected questionnaires were completed after playing two digital beach-volleyball games. Results show that there are differential influences of game interfaces on spatial experience and presence (self-location). Furthermore, we found an impact of different interfaces on flow experience.

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