Abstract

In the conditions of the State Educational Standards of the Republic of Uzbekistan, foreign language teachers need to look for new methods and means of teaching in order to increase the efficiency of the educational process. A decrease in learning motivation for learning a foreign language among students is observed from early adolescence due to age characteristics, as well as the specifics of a foreign language as an academic subject. In this article, the authors address the issue of the impact of collaborative writing using mobile games among EFL students in a student-centered class. The use of computer games is one example of the use of gamification techniques in the educational process. Thanks to the use of gamification, the motivation to learn a foreign language is increased by creating a familiar environment for students.

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