Abstract

As the overload of advertising in traditional media is causing annoyance with the audience (Fennis and Bakker, 2001) leading to advertising avoidance (Woltman-Elpers et al., 2003), marketers are exploring various new ways to convey brand-related messages to consumers. One of the proposed techniques is product or brand (name) placement, which is defined as the incorporation of a brand name into an entertainment vehicle (Ferraro and Avery, 2000). Past research concerning product placement mainly focused on product and brand name placement in movies (Babin and Carder, 1996; d’Astous and Chartier, 2000; Wiles and Danielova, 2009; Yang and Roskos-Ewoldsen, 2007), television programs (Gould and Gupta, 2006; La Ferle and Edwards, 2006; Matthes et al., 2007; Russell, 2002; Russell and Stern, 2006; Van Reijmersdal et al., 2007), music videos (Schemer et al., 2008), games (Lee and Faber, 2007; Mackay et al., 2009; Nelson, 2002; Schneider and Cornwell, 2005) or novels (Brennan, 2008; Friedman, 1985). Recent academic research suggests that brand placement can be implemented by including brand names in song lyrics (Delattre and Colovic, 2009), which often occurs in practice.

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