Abstract
Research into the application of augmented reality in education remains in its preliminary stages, with a notable dearth of studies exploring the impact and consequences of augmented reality within educational settings. This study aimed to evaluate and gain insight into how an augmented reality mobile application influenced the motivation of junior high school students studying English. Intrinsic motivation theory served as the framework for understanding motivation in a learning context. The study employed the Attention, Relevance, Confidence, and Satisfaction (ARCS) model to elucidate the influence of augmented reality on student motivation. The research instrument utilized was a 34-item questionnaire centered around English learning motivation, based on the Instructional Materials Motivation Survey. A cohort of 200 participants engaged with the augmented reality mobile applications and completed both pre and post-tests. The findings indicated a significant enhancement in students' motivation to learn when utilizing the augmented reality mobile application. Motivational elements, including attention, relevance, confidence, and satisfaction, witnessed marked improvements.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Lecture Notes in Education Psychology and Public Media
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.