Abstract

The purpose of this paper is to provide theoretical knowledge on how the interactive music techniques usually associated with computer game music could benefit the classical music composers and performers (and vice versa). We will focuse on techniques used in procedural music. Certain interactive computer game scores and sound installations represent this genre, as well as electronic real-time-based compositions that may or may not require a human performer. In the context of interactive computer games, dynamic music systems directly react to the gamers' actions. The authors' aim was to find out how such systems could be used as part the electroacoustic composer's technical and expressive vocabulary. Automatisation challenges the concept of form, rhythm, and harmony in a musical work. Instead of a closed entity, a dynamic music composition is a never-ending story with infinite number of alternatives, which is why such works get created again in every performance.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.