Abstract

The IEEE “Tactile Internet” (TI) Standards working group (WG), designated the numbering IEEE 1918.1, undertakes pioneering work on the development of standards for the TI. This paper describes the WG, its intentions, and its developing baseline standard and the associated reasoning behind that and touches on a further standard already initiated under its scope: IEEE 1918.1.1 on “Haptic Codecs for the TI.” IEEE 1918.1 and its baseline standard aim to set the framework and act as the foundations for the TI, thereby also serving as a basis for further standards developed on TI within the WG. This paper discusses the aspects of the framework such as its created TI architecture, including the elements, functions, interfaces, and other considerations therein, as well as the novel aspects and differentiating factors compared with, e.g., 5G Ultra-Reliable Low-Latency Communication, where it is noted that the TI will likely operate as an overlay on other networks or combinations of networks. Key foundations of the WG and its baseline standard are also highlighted, including the intended use cases and associated requirements that the standard must serve, and the TI’s fundamental definition and assumptions as understood by the WG, among other aspects.

Highlights

  • The Tactile Internet (TI) is revolutionizing the understanding of what is possible through wireless communication systems, pushing boundaries of Internet-based applications to remote physical interaction, networked control of highly dynamic processes, and the communication of touch experiences

  • The skill involved in balancing the basketball on the tip of the finger needs to be conveyed over a communication channel without losing the temporally fine-grained feedback on the current balance of the ball and with extremely tight timeliness, such that the human can realize the situation and react, and the reaction be Holland et al.: IEEE 1918.1 “Tactile Internet” (TI)” Standards working group (WG) and its Standards conveyed in time to the other end of the link—all before the basketball passes a point of no return and falls

  • We focus on the functional capacity allowed under each operational state, which was carefully designed as a limiting factor to avoid functional mismatch and/or operational failure, according to the pertinent state of the tactile devices (TDs)

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Summary

INTRODUCTION

The Tactile Internet (TI) is revolutionizing the understanding of what is possible through wireless communication systems, pushing boundaries of Internet-based applications to remote physical interaction, networked control of highly dynamic processes, and the communication of touch experiences (see [1] and [2]) Whereas senses such as hearing (audio) and sight (visual) or a combination thereof (audiovisual) are relatively less challenging to convey, touch (haptics) and the kinesthetic (muscular movement) component therein have much stricter communication requirements. Conveyed in time to the other end of the link—all before the basketball passes a point of no return and falls Aside from such human–client use of the TI, the situation might be even more challenging in cases where machines rather than humans are clients to the haptic interaction.

Definition
USECASESANDREQUIREMENTS
Overall Commentary on the Use Cases
System and Functional Architecture
Interfaces
Bootstrapping of the Tactile Internet Service and Architecture Instantiation
Tactile Internet Operational States
Interface Messages
HAPTICCODECSFORTHE TA CTILEINTERNET
CONCLUSION
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