Abstract

ABSTRACTThis article provides a critical analysis of the political content of Wendy and Richard Pinisā€™ independent comic series Elfquest (1978ā€“present), focusing on the identity triad of race, class and gender. In my analysis of Elfquest (EQ) as a popular culture-based political intervention, I make a threefold contribution to the literature of popular geopolitics. First, in a normative contribution challenging the norms of male-dominated 1970s-era comics, I situate EQ as subversive medium that imagined a new world ordered by the progressive values of the ā€˜1968 generationā€™. Second, via a theoretical contribution, I present EQ fandom as a form of transformative political engagement, wherein the reader/seer maps their own situatedness in the USā€™s changing socio-political milieu. And, third, in an empirical contribution, I provide a critical analysis of the original series, interrogating Elfquestā€™s engagement with identity politics through a close reading of the visuals and text of the ā€˜Original Questā€™ (Issues #1ā€“21, 1978ā€“1984), fan feedback (letters to the editor), and interviews with the creators (including my own, conducted in 2017). In the conclusion, I reflect on EQā€™s transition to the post-identity politics of the contemporary era as the series concludes its fourth decade in publication.

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