Abstract
ABSTRACTThis article provides a critical analysis of the political content of Wendy and Richard Pinisā independent comic series Elfquest (1978āpresent), focusing on the identity triad of race, class and gender. In my analysis of Elfquest (EQ) as a popular culture-based political intervention, I make a threefold contribution to the literature of popular geopolitics. First, in a normative contribution challenging the norms of male-dominated 1970s-era comics, I situate EQ as subversive medium that imagined a new world ordered by the progressive values of the ā1968 generationā. Second, via a theoretical contribution, I present EQ fandom as a form of transformative political engagement, wherein the reader/seer maps their own situatedness in the USās changing socio-political milieu. And, third, in an empirical contribution, I provide a critical analysis of the original series, interrogating Elfquestās engagement with identity politics through a close reading of the visuals and text of the āOriginal Questā (Issues #1ā21, 1978ā1984), fan feedback (letters to the editor), and interviews with the creators (including my own, conducted in 2017). In the conclusion, I reflect on EQās transition to the post-identity politics of the contemporary era as the series concludes its fourth decade in publication.
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