Abstract

In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context, for example, as a virtual museum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that make the user’s experience more immersive, engaging, and interactive. The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum environments focusing on the younger visitors.

Highlights

  • Learning institutions such as archives, libraries, and museums are playing a pivotal role in the preservation and distribution of cultural knowledge in our society

  • 3D and virtual reality have emerged as areas of extreme interest as methods for visualizing a museum’s digital artifacts in different context, and over the Internet [1, 2]

  • Virtual museums are valuable to the end-user for efficient and remote learning about their local heritage in a diverse multimodal manner [3] allowing them to interact through many senses to the knowledge representations and artifacts

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Summary

Introduction

Learning institutions such as archives, libraries, and museums are playing a pivotal role in the preservation and distribution of cultural knowledge in our society. Virtual museums are valuable to the end-user for efficient and remote learning about their local heritage in a diverse multimodal manner [3] allowing them to interact through many senses to the knowledge representations and artifacts In this way, museums as a response to changing requirements from users, including pervasive use of mobile devices and the Internet, are changing their way of presenting information about their cultural artifacts to the public. Museums are an ideal site at which to exploit these virtual technologies, offering challenging research opportunities whilst providing novel ways to present regional or national heritage They can offer new consultation methods for archaeological or cultural sites

Virtual Museums and Serious Games
Herbert Museum Virtual Museum
Priory Undercroft
Conclusions
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