Abstract

BackgroundIt has been shown that visual geometrical shape categories (rectangle and triangle) are graded structures organized around a prototype as demonstrated by perception and production tasks in adults as well as in children. The visual prototypical shapes are better recognized than other exemplars of the categories. Their existence could emerge from early exposure to these prototypical shapes that are present in our visual environment. The present study examined the role of visual experience in the existence of prototypical shapes by comparing the haptic recognition of geometrical shapes in congenitally blind and blindfolded adolescents.Methodology/Principal FindingsTo determine whether the existence of a prototype effect (higher recognition of prototypical shapes than non prototypical shapes) depended on visual experience, congenitally blind and blindfolded sighted adolescents were asked to recognize in the haptic modality three categories of correct shapes (square, rectangle, triangle) varying in orientation (prototypical/canonical orientation vs. non prototypical/canonical orientation rotated by 45°) among a set of other shapes. A haptic prototype effect was found in the blindfolded sighted whereas no difference between prototypical and non prototypical correct shapes was observed in the congenitally blind. A control experiment using a similar visual recognition task confirmed the existence of a visual prototype effect in a group of sighted adolescents.Conclusion/SignificanceThese findings show that the prototype effect is not intrinsic to the haptic modality but depends on visual experience. This suggests that the occurrence of visual and haptic prototypical shapes in the recognition of geometrical shape seems to depend on visual exposure to these prototypical shapes existing in our environment.

Highlights

  • Geometrical shapes can be considered as categories including an infinite number of particular shapes that share common properties [1]

  • Conclusion/Significance: These findings show that the prototype effect is not intrinsic to the haptic modality but depends on visual experience

  • The amplitude in the recognition rates and in the recognition times corresponds to the difference between the prototypical correct shapes and the non prototypical shapes: an amplitude of zero means an absence of prototype effect and a negative amplitude means an occurrence of prototype effect

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Summary

Introduction

Geometrical shapes (rectangle, triangle, etc.) can be considered as categories including an infinite number of particular shapes that share common properties [1]. The study of Feldman [2] did not investigate adult’s prototypes for finer shape categories (e.g. rectangle) and children’s prototypes, nor did it analyze whether the drawings and judgments of typicality showed a bias toward a preferred orientation since the descriptors were invariant across rotation These limits were addressed in examining the production of one rectangle and one triangle in adults and children [7]. These findings generalized those of Gentaz and his colleagues [8,9,10] who showed that at the age of 5, the recognition of rectangles or triangles among other shapes is better for some particular shapes in each category These results indicated that in adults and children, in both the perception and production domains, shape categories tend to be graded structures organized around a prototype in which the horizontal orientation plays an important role in their definition. The present study examined the role of visual experience in the existence of prototypical shapes by comparing the haptic recognition of geometrical shapes in congenitally blind and blindfolded adolescents

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