Abstract

For the future university application, this paper carried out research and exploration on this subject, and finally put my success into this paper. My goal is to break down these two game models thoroughly and give the company a better idea of which one is more promising. The main research content is the differences between mobile games and personal computer (PC) games, and the development of these two game modes from early to recent times and changes in market size. Finally, by analyzing their different business sizes and their different growth, we can give game companies, or companies willing to get involved in games, a better idea of which type of game to develop in which situation. After studying historical literature and analyzing various data, the conclusion is that if a company wants to monetize or capture the market in the short term, it can do so through mobile games. Because mobile games are fast to develop, and because the user base is diverse, there are many ways to make money. If you have a long time and enough money, you can develop quality PC games, and you can use that to boost your reputation (if it's good enough).

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