Abstract

The paper is devoted to detailed analysis of the notion of goal in games. It is argued that Suits’ analysis which provides a distinction between prelusory goal and lusory goal is insufficient, and thus introduction of a third kind of goal is necessary. I suggest to call this third kind of goal institutional goal. The paper discusses the definition of this kind of goal as well as its relations to other kinds of goals in games and other elements of game-playing. These three goals create the goal triad, a conceptual map of all possible goal-related situations. Both Venn diagrams and Euler diagrams are used to represent this triad. Various fields of these diagrams, which represent a spectrum of specific situations that occur in games, are illustrated by case-studies, taken mainly (although not exclusively) from the history of association football (soccer).El artículo plantea un análisis detallado de la noción de objetivo de los juegos. Se argumenta que el análisis de los juegos de Suits, que ofrece una distinción entre objetivo lúdico y meta pre-lúdica, es insuficiente, por lo que es necesaria la introducción de un tercer objetivo. A este tercer objetivo sugiero llamarlo meta institucional. El artículo analiza la definición de este tipo de objetivo, así como sus relaciones con los otros tipos de objetivos y elementos del juego. Estos tres objetivos constituyen la tríada de objetivos, un mapa conceptual de todas las relaciones posibles entre objetivos. Para representar la tríada se emplean los diagramas de Venn y de Euler. Varios campos de estos diagramas, que representan un espectro de situaciones específicas que suceden en los juegos, se ilustran con estudios de casos, tomados principalmente (aunque no exclusivamente) de la historia del fútbol.

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