Abstract

The article provides an argument that the platform is the site of Burawoy’s workplace games. The game observed on the platform used a pattern quite similar to one diagnosed by Burawoy, successfully employing coercion and consent to control the workforce. Control on the platform has a general nature which combines technological, organisational and normative aspects. Work on the app is coordinated by adopting a co-optation strategy, reducing conflicts by enabling mobility, and remuneration from the platform is based on a piece-rate system. Yet, the modern game, labelled in the paper as Ride-Pass, is different from the one described by Burawoy. Due the game is taking place in the service sector, the article argues that it is structured around two mutually connected stakes: working time and self-recognition. The article contributes to the Labour Process Theory, supporting its conclusions with a long-lasting study among Polish platform workers (53 interviews with Uber’s drivers).

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