Abstract
The Game of Life is a popular programming project, both in computer science courses and on the World Wide Web. It is commonly implemented with a bounded array of values representing the cells of life. This project provides an appealing visual representation of cells living or dying over repeated generations.An Ada implementation using tasks allows a number of interesting features. State information can be retained between calls. A generic declaration defines a conceptually unbounded grid, which a distributed implementation with tasks can potentially implement. Tasking communication provides an exercise in both inter-cell communication and in deadlock prevention. Lastly, the independence of cell communication can allow for relaxing the synchronization of cell generations.
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