Abstract

The game of life represents a spatial environment of cells that live and die according to fixed rules of nature. In the basic variant of the game a cell’s behavior can be described as reactive and deterministic since each cell’s transition from an actual state to a subsequent state is straight-forwardly defined by the rules. Furthermore, it can be shown that the alive cells’ spatial occupation share of the environment decreases quickly and levels out at a really small value (around 3%), virtually independent of the initial number of alive cells. In this study we will show that this occupation share can be strongly increased if alive cells become more active by making non-deterministic sacrificial decisions according to their individual positions. Furthermore, we applied signaling games in combination with reinforcement learning to show that results can be even more improved if cells learn to signal for navigating the behavior of neighbor cells. This result stresses the assumption that individual behavior and local communication supports the optimization of resourcing and constitute important steps in the evolution of creature and man.

Highlights

  • Conway’s game of life [1] is a cellular automaton implemented on an m × n grid of cells

  • By starting the game of life with a randomly chosen set of alive cells, it can be shown for sufficiently large grid sizes that after a while the occupation share stabilizes on a specific number

  • We ascertained from the basic tests that n-die games with n < 3 have, if any, a detrimental effect on the game of life since these cells i) would die anyway by the under-population and ii) are highly possible in a shorthanded area and probably important to support neighbor cells not to die by under-population

Read more

Summary

Introduction

Conway’s game of life [1] is a cellular automaton implemented on an m × n grid of cells. By starting the game of life with a randomly chosen set of alive cells, it can be shown for sufficiently large grid sizes that after a while the occupation share stabilizes on a specific number. In each simulation run the number of live cells strongly decreased and leveled out at occupation share values between 1.9% (92 alive cells) and 4.1% (199 alive cells), in average 3.2% (157.6 alive cells) It seems to be independent of the initial occupation share that the final occupation share is around 3%. There is an interesting fact to observe: no matter how high the initial number of alive cells is, the rules of nature of the game of life cause a strong decrease of alive cells down to a very low level of around 3% until it stabilizes. We will show that the final occupation share can be increased by simple fixed pre-“rule of nature” decisions of sacrifice

Sacrifice Decisions in Pre-Games
The Non-Deterministic n-Die Game
Simulation Experiments and Results
Explanatory Approach of Results
Neighborhood Situations and Learning
Reinforcement Learning
Neighborhood Communication
The Signaling Game
The n-Messages Signaling Game
Conclusions

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.